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Penny Newcomb

Project Summary

Jasper-Troupsburg Central School


1.  General Overview of the Proposed Project:

 

Use computers to engage students in learning and reviewing themes in US foreign policy.  Special emphasis placed on making review cards of vocabulary, cause and effect, and locations. 

 

2.  Clear Purpose and Objective:

 

Increase student vocabulary knowledge

Enhance student recognition of geography

Relate cause and effect to US actions in foreign policy, especially wars

Utilize students’ interests in technology

 

3.  Stakeholders: grade level, who will benefit, who will participate in this project.

   

 11th grade, non accelerated US History students who must pass the Regents exam

 

 4.  U.S. History Content Area

 

US foreign policy with special emphasis on wars of the Spanish-American War, WWI, WWII, and the Cold war

  

5.  Outline Describing Content

                        Spanish-American war

                                    Causes

                                    Yellow journalism

                                    US expansion overseas

                        WWI

                                    Causes in Europe       America’s entry

                                    Effects---Germany’s punishment leads to wwii

                                    US refusal to join League of Nations

 

                        WWII

                                    Causes in Europe       America’s entry

                                    holocaust

                                    Effects--- Cold war beginnings

                                    Atomic bomb use

                                    UN

                        Cold War

                                    Arms race       space race

                                    Cuba, Korean, Vietnam Crisis

                                    ending

6.  Software to be used, internet materials, contacts, etc.

 

US history sites for definitions and examples

game sites ----schoolhistory.co.uk ??

                        contentgenerator.net

                        others????

flashcard maker software------studyPerfect ?  flashcardexchange?

 

 

7.  Level of Student Involvement

 

Students will make flash cards of vocabulary words, cause and effects, and other information related to each war as review.  (I will proof these for accuracy)

 

Students will create a computerized game related to the material.

 

Students will play each other’s games as a form of review for each war and at the end of the year for the Regents exam

 

 

8.  Evaluation process (include students when possible)

 

I will take anecdotal evaluation through student comments while working on projects.

 

Students will evaluate each others’ games for accuracy and gamesmanship using a rubric.

 

9.  Timeline: how you envision the project being carried out between start up and  conclusion

 

The project will be ongoing from about March to the end of the year.  One set of flash cards and game created after the class learning for each war.  The first one will most likely be in a large group, then several smaller groups, so that by the last one, each child can make his/her own review cards / game.

 

 10.  Comments or Questions:

 

I need to look into purchasing some of the software for school use.  Some is free, but to have the most variety of games there is a cost associated.

 


 

Penny Newcomb

Jasper-Troupsburg School

 

TAH Project 2007-2008 Reflection piece

 

 

My main focus for this year’s project was to have the students increase their knowledge of US History vocabulary.  Originally I thought of developing review cards either on index cards or an electronic program, but I finally decided to use electronic games because that seems to be more in line with students these days.  At the same time I saw an AIS student frequently go to http://www.schoolhistory.co.uk to play the games there.  He was interested for the “game” part, but I knew he had to be gaining academically as well.  So I decided to focus my project on the development of games such as that site offered.

 

The overall project has been frustrating.  The school’s technology has been a trouble spot for all steps of the project.  At first I had trouble registering at www.contentgenerator.net  because of the email server’s definition of junk mail.  Then the laptop computers didn’t have all of the needed software for the students to play their games.  All of the games only worked on 2 laptops; the rest only could play 1-2 of the games.  But the desktop computers all worked fine, so now I have the students use them.

 

The students were excited to have “video” games, but the excitement died down when they saw the quality wasn’t on par with War of the Worlds, and other games they play at home.  I assured them that it was better than pen and paper or listening to me all the time!    However, they definitely needed guidance in how to write good review questions.  Very few did more than restate what was on their handouts.  The few that showed some creativity were so wild I was hard pressed to see it as creativity instead of blatant foolishness. 

 

Since I seem to always be running out of time to cover the material I have not had the kids develop the questions and the games as often as I would have liked.  When I develop the games for the kids to play it only takes one class period--instead of the 2 (or more) it takes to lead the kids in writing their own. 

 

The bright side of this project has been that I believe the students are more familiar with vocabulary words and definitions.  In normal class review they seem to come up with the correct answers quickly and easily.  However, I haven’t really put the games to “the test.”  My intention is to use these games as part of the Regents review activities in June.  I have also intended that these games will be useful for reviewing with students in AIS classes.

 

In conclusion, I have learned several things to work on for future years. 

1.      Check ALL parts of the technology involved

2.      Buy a site license for at least one of the games so the kids can make the entire game instead of them writing the questions on paper and then I input them.

3.      Early in the year model writing game questions in different ways.  (Don’t just repeat the vocab word and definition)

Penny Newcomb 08 Reflection in Word

 

 
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Jamestown Public Schools

197 Martin Road

Jamestown, NY 14701

Project Director: Paul Benson
716.483.7112
Fax: 716.483.7104

Web Design and  Research Team:
 
Paul Benson
 
Pam Brown
 
Rick Bates
 
Carol Shick
 
Rick Walters
 Mike Swanson


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